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I like that you modelled all the assets in the background and obstacles it helped to make the game look consistent. It was clear what the obstacles were, however, it would have been nice if the path was more narrow so that a player could easily tell that they were blocking the full path and if the jump was slightly higher because it was challenging to jump over obstacles at times. Also the illustration for the retry scene was a nice touch, but it has some format issues in full screen mode.