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Maybe, but where's the magic in that? begrudgingly following trends in order to make a "profit" sounds dull, that's why indie games are so much better than triple-A games. triple-A games figured out a formula 15 years ago and are too scared to deviate from it,  or have too many investors blocking the game's creative process. e.g. the assassins creed series.

Maybe I should've said I'm trying to gauge interest while also doing my own thing. That's what indie devs about mixing old things into new things.

profit isn't the most significant factor for me either, enjoyment is. I want to enjoy what I create and I like my niche, I won't make what everyone else makes just to make a profit. Variety is the spice of life, in future games sure, I don't mind making a male MC/choose you're own gender doohickey, but as I've previously stated those will be their own fun ideas in other games.

I will make the best game I can. make sure I spread the word properly this time. and then gauge interest. 

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Not sure trend is the word you want to use there