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a lot of fun! i like how moving the boxes blocks the light, both visual and hitbox. curious how you achieved that?

I am glad that the game it is fun and enjoyable. xD

As for the light and hitbox effect it was done using raytracing. Unity provides a custom Light2D and a Poligon2D collider, that can be free formed to take any shape you like based on a array of points. I basically used unity raytracing to draw the needed shape every frame based on the ray collision.

Here is the video tutorial that i used as a reference:  Field of View Effect in Unity (Line of Sight, View Cone) by Code Monkey