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Ah, yeah, they love to talk about their obfuscated plugins... I guess I'll ask over there if they could add that feature or share a snippet of their code that would allow for for devs to better design plugins to work with theirs.

Eh? I'll see if I can't figure something else out then. But just so I'm understanding this correctly, there is no point in giving a dual tech a skill cost because it's going to take the skill costs from the required skills to use said tech