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Thanks for the feedback!  I really appreciate you playing and I'm happy you enjoyed it.

If I had the skills to make it happen, adding more complex AI and different enemy types would be the first thing I'd do, for the reasons you suggested.  The Q ability is really specific in its ideal usage so it would be nice if there was a type of enemy that it's super effective against or something.  And yes, my ramshackle UI could be improved in a whole lot of ways, like an icon or something that doesn't take up as much screen real estate.

If I update this project, you bet I'll take your feedback to heart :)  Thanks again.