Thanks for the feedback! I really appreciate you playing and I'm happy you enjoyed it.
If I had the skills to make it happen, adding more complex AI and different enemy types would be the first thing I'd do, for the reasons you suggested. The Q ability is really specific in its ideal usage so it would be nice if there was a type of enemy that it's super effective against or something. And yes, my ramshackle UI could be improved in a whole lot of ways, like an icon or something that doesn't take up as much screen real estate.
If I update this project, you bet I'll take your feedback to heart :) Thanks again.