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Yeah I recorded a tutorial but I realized I could have done it much more cleanly so it's on my to do list.

Unfortunately I'm not sure how to add/edit geometry without having to re-rig the model so trying to figure that out. I do plan on updating the pack with more heads and textures though!

As for tutorials, I do have a texture painting tutorial here:

There are probably better ones out there, but one thing I'd recommend is making a transparent layer and using a mix node in blender to do your painting. That way your textures become a separate layer (if that makes sense)
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Thanks for sharing. You've got a new yt sub. :)

Found out some things.

You can create a new mesh, and parent it with automatic weights to the armature, or you can parent with no weights and then assign the vertices of the new mesh to the appropriate bones in the armature. You could also add new bones to the armature if needed for the new mesh.

PS1 texture size was limited to 256x256, and 128x128 was the most common texture size.

PS1 games usually segment the arm mesh into 2 pieces (upper and lower arm) for easier animating, same with the legs.


Thanks for the great pack, we're planning to use it as the starting point to model the characters for a new project we are starting development on.