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Thanks for the excellent feedback!

We were trying to go with a 'you're vulnerable' feel when dragging the relicts, although it backfired heavily :D Our earliest version allowed the player to use the anchor when dragging the relicts which drastically shortened game time (25 > 10/15 minutes, dev-time). All in all, there's a lot to be done as we plan on expanding the game, redesigning the levels to fix the UX and adding some more spicy mechanics.

The enemies ignoring the player - it's a LOS thing, we decided to keep that in the game for now and hopefully come up with something creative in the post-jam build :)

Thanks for playing! Your feedback is noted :)