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  1. Does the hectic aspect seem more balanced than before? And if not, what aspects aren't? For example, enemies being too quick/slow, etc. 
    1. Not sure what it was before, but the gameplay pace felt ok. Levels went on for far too long though. The purple gems seemed to drop at a slower rate. (if it was pure random, then it’s a 25% chance to drop (or 75% chance for it to not drop, so levels felt longer than they really needed to be, especially at the start))
  2. Are towers (now with variety) more balanced together, or are certain towers over/underpowered? 
    1. The effects of the towers were oftentimes hard to tell. (there was something i could buy at the start of level 1 for 10 yellow that seemed to do nothing). There needed to be text that explained what they do.
  3. Does the elemental aspect of towers to enemies feel smooth/intuitive to understand? 
    1. I did not notice this at all.
  4. Does the flow of the game feel moderately smooth(er), and in what ways if not?
    1. Seemed smooth. But at times tedious. I couldn’t collect my gems fast enough. It got tiresome to carry crystals from a lane to the Blackhole.
  5. Is the UI intuitive and understandable? Any comments on adding/removing/clarifying anything to it? 
    1. Add a brief description for what the weapons do (and the upgrades)
  6. Did you find any interesting strategies during your gameplay? If so, please let us know what you found, and if not, tell us how we can give you more opportunity to strategize. 
    1. My strategy was to make a meat grinder near the gem deposit and just stand in the lane collecting gems and depositing them without moving.
  7. What do you think about the multi-tiered currency? Does a currency dedicated to the blackhole give more incentive to complete it than before? 
    1. I think it felt fine. The currency drop rate felt random, i would probably have a more tiered approach (dont drop blue crystals very often until the player can actually use them.
  8. Is the wormhole tower (if used) sufficiently helpful with collecting currency? 
    1. Wait? What? What is the wormhole tower?

Overall: This game has a solid foundation. The game does get repetitive after a while, as the levels tend to drag on (though i only played the first 2 levels). But the core gameplay loop is pretty solid.  The weapons and their power-ups could use more explanation. The elemental portion, I didnt notice in my brief playtime.  There is a lot of fun potential here.