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I spent waaaaaaay too long trying to do stuff I wasn't supposed to. After 4 hours of jumping into rock walls, the best I could do was get past the bridge in the tutorial level to see the content past it, find a way to get out of bounds and void out (which just resets you to the start as I found out), and found a unused key out of bounds on a on an untextured column that was just out of reach no matter how hard I tried. The only way I was able to bear with spending 4 hours doing all this is because the movement in the game is very smooth, rewarding, and fun to play with. I was worried a 2d character would be hard to play with for a 3d game, but from what is there at the moment, it is very smooth and I never had any issues. I really enjoyed what was there and hope to see the project progress!