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I'll be speaking for myself and my fellow who also playtested.

  1. What do you think of the puzzles? Too difficult or too easy?
    1. Neither of us figured out the puzzles. They're interesting and unique but aren't immediately intuitive for either of us so we died before figuring out what they were.
  2. How did you feel about the oxygen meter? (Balanced? Too slow? Dynamic with player movement and fire?)
    1. I think the oxygen meter was fine and balanced. It was reasonable for the meter to be affected more when too close to the fire, etc. It adds a neat touch of panic to what seems like a relatively calmer game.
  3. How did you feel about the fire/extinguisher? Were the fires a good enough distraction to keep you on your toes?
    1. Both of us had a general consensus that its hard to control and can waste oxygen being lost because of it being flimsy. It's silly and gave a good laugh, but was more panicking to try letting it go and it wouldn't.
  4. What did you think of the pace/length of the game?
    1. It has a good pace, while the length of the game is fairly short depending on your route.
  5. What did you think of the level design? Was it easy to keep track of the rooms given the constraint on the door charges?
    1. I think the level design is great and memorable, neither of us were getting lost with navigation.
  6. What did you like about the game?
    1. The design, artwork, use of gravity and the inclusivity of these choices that need to be experimented with.
  7. What did you dislike about the game?
    1. When panicking, the fellow would almost always end up doing the upside down spin where the POV is flipped, and it takes a while to fix.
  8. What could be improved or added to enhance the overall gameplay?
    1. The main improvements would be to fix the POV bug and have a more controlled grip on the fire extinguisher.
  9. What did you think of the overall feel/ambience of the game? Did the sounds and art mesh well? 
    1. The overall feel and ambience of the game is fantastic. This game is certainly unique with its own touch. The sounds and art styles give me a vague connection with Stanley Parable and other games of the sort.