1. Does camera feel good?
Camera feels fine if you use it normally.
2. How does the map feel to navigate? Does it feel too big? Too open?
The map seems good but I feel like it wasn't properly synced with the minimap.
3. What are your thoughts on the panel layout? Does it feel easy to move through? Should things be grouped differently?
The panels felt fine. I understand that part of these types of games is having everything be in a slightly suboptimal position.
4. Does the monster feel balanced? Did it feel like a threat? Did you feel like you could escape?
The monster really felt like a threat. There was maybe one time that I go caught and it didn't feel deserved. Otherwise pretty good.
6. Thoughts on the hide button? Does it feel useful?
The hide button was definitely a good addition. I think it adds another layer of complexity to how you think about maneuvering.
7. Did you use the window? Did the oxygen feel balanced?
Didn't use the window much other than to see how it worked. It would be cool if there was some incentive to use it once or twice.
8. How is the movement? Do you feel like you're able to move through the environment properly? Fast? Slow?
I saw this in another comment and I second it: adding multiple gears would be really cool. I think that having a slight punishment for going fast could add a lot of complexity.
9. How was the map? Did it have to many landmarks? Not enough? Was it useful?
The map was good. I think it had enough landmarks to be discernable but I think having more wouldn't hurt.
10. What does the big red button do?
I would hope you know.