Questions:
Does the hectic aspect seem more balanced than before? And if not, what aspects aren't? For example, enemies being too quick/slow, etc.
The game seems more balanced than before, except that those fast enemies went by too quickly, over there looking like Sonic.
Are towers (now with variety) more balanced together, or are certain towers over/underpowered?
The interstellar bridge that collects stardust should be worth 5 red stardust instead of 10 yellow/white stardust. The interstellar bridge needs to have a way wider collection range because it takes a while to collect 10 to purchase it, only to be disappointed by the range of it, or have it so it can be upgraded.
I thought the towers help balance each other but the Goliath tower is better than the other two, it makes the other two seem weaker. I would say increase the other two a bit to match the Goliath tower. I liked the Saturn tower but just make the range a bit larger, especially at its original state. I made my brother play it and he just spammed the Goliath tower and disliked the other two. Also, said that it would be nice to be able to return towers in exchange for stardust to buy a different tower. I think a description of the towers, their range, and upgrades would be insanely helpful. It felt like a gamble buying them or choosing the upgrade.
Does the elemental aspect of towers to enemies feel smooth/intuitive to understand?
I think that needs to be way more obvious or explained in some way because I didn’t know there were type/elemental advantages/disadvantages until I read this question.
Does the flow of the game feel moderately smooth(er), and in what ways if not?
I felt like it ran smoothly.
Is the UI intuitive and understandable? Any comments on adding/removing/clarifying anything to it?
I think it's intuitive and understandable.
Did you find any interesting strategies during your gameplay? If so, please let us know what you found, and if not, tell us how we can give you more opportunities to strategize.
I didn’t have much time to strategize. I just panicked and placed down more Goliath towers. I felt like I needed more time between the waves. 5 seconds was not enough time! I think maybe 30 seconds would be better or a minute with the option to skip to the start of the next wave would be nice.
What do you think about the multi-tiered currency? Does a currency dedicated to the black hole give more incentive to complete it than before?
I think there should have been more clarification on what the different colored stardust were for. I was annoyed at the green stardust at first until I realized what they were for. I also didn’t like that I had to run back and forth with the black hole currency. It should have at least been collected by the expensive interstellar bridge. I personally would prefer the game without having to collect those. I found that I would chuck the black hole currency to the side to prioritize the other colored stardust. Perhaps if the black hole was closer I wouldn’t feel as lazy to go for it.
Is the wormhole tower (if used) sufficiently helpful with collecting currency?
How do you get the wormhole tower?
Etc.
Please make it so we can dash like in overcooked. Also, the stardust that accidentally falls or are accidentally thrown off the map should respawn.