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1. It's good, although if you spam A or D a bunch, it queues them all up and leaves you spinning uncontrollably. Not a bug that's really going to cause problems for anyone, but a bug nonetheless.

2. The layout seems good for the most part. However, the mini-map isn't fully accurate to the world layout, there's some unmarked walls. For example, if you take a very sharp left immediately from the start and try to move between the two small wall pieces on your way straight to Hydroponics, you suddenly slam into an unmarked wall and die.

3. The panel layout is still good as-is.

4. The monster can still see and kill the player while they are hiding, even if they hide before the monster first sees them. It also seems like the monster can sometimes see the player through walls.

5. (No #5?)

6. The hide button only seems vaguely useful, it's hard to say how effective it really is. The fact that it's set to a fixed duration instead of being on a toggle is quite annoying. If you want to lock the player out entirely for X amount of time, then make it so the button is a toggle, but you can't go out of hiding until at least X seconds have passed, and have a visual and/or sound queue to go along with it.

7. What happened to oxygen slowly recharging when the window is closed? It's back to how it was in the first version, never filling up, and renders the window useless like before.

8. Turn and movement speed both feel spot-on. However, just like in the first build, the second item is next to impossible to grab, and might actually be even worse off than last time, as the mini-map makes it look like the gap is genuinely too small for the ship to fit through. I died multiple times trying to get it, and no amount of precise adjustments were able to get me through.

9. The map layout is much more identifiable this time, very good. Only exception being the aforementioned invisible unmarked walls.

10. It closes the game. Not sure why this needs its own question.

- What's the point of the "Do you want to start a new game" prompt? It doesn't seem to actually do anything, as the game state is never saved.