1. The puzzles were great! However, the time limit makes it nigh impossible to solve them without taking screenshots and doing them outside of the game.
2. When I had all my codes together and launched the game to put them in, I only had a quarter of the bar left on my way to the pod. It felt good, still having pressure to actually put in the codes fast enough. However, like I mentioned before, it does ultimately force the player to solve the puzzles externally.
3. The fire was alright during the code-entering sequence, but it feels contrived while trying to solve the puzzles themselves. Also, the requirement to drop the extinguisher to use a terminal doesn't seem to serve much of a purpose, as you always drop the extinguisher right there and can immediately grab it once you're done with the terminal. Unless you incorporate a system of multiple items and meaningful things to interact with (which might be too late at this point), I'd recommend removing the drop requirement altogether.
4. It felt good, but most of my time was spent outside of the game itself. See 1 & 2.
5. The layout is fine, although some of the doors connected to the terminal rooms can't ever be opened and yet don't have anything to indicate as such.
6 & 7. The puzzles are nice and clever, though the game is honestly far too short.
8 & 9. Here's some assorted bugs / pain points I noticed, which should be pretty simple to solve:
- The beeping alarm is ALWAYS playing and it gets quite annoying, especially if you try to focus on puzzles. Also, it doesn't cut off when the death screen shows up, and instead lingers for a while.
- The intro audio cue always plays at the start of every run, it gets tedious fast.
- It's not obvious what button is used to exit the code terminals, the first time I got to one I thought I was softlocked and needed to quit.
- The music is quite loud and makes it hard to focus, and isn't helped by how obvious it is when the track loops.
- It says you can only input one code per terminal, but after submitting a code you can still edit it. The submitted code still doesn't change, but the text does, causing a disconnect in information. If terminals are meant to be one-use, then the player should be blocked from interacting with it once they submit, and have it auto-exit the terminal.
- Terminals say the code is valid/invalid based on whether the code was from the right poster, instead of based on it being one of the possible poster codes.