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Furry Friend - A Review

By Person and Voice 2

Where’s the main menu? Seems a bit odd to just drop you in.

Neck enjoys baking bread.

The pills had no collision which felt very odd. Furthermore, there was no easy prompt that elaborated on how to interact so I spent a solid 30 seconds pressing buttons and jumping on the pill before I was able to interact. Eventually, my cursor managed to hang over the oddly placed hitbox.

The pills being an odd floating pickup had a very odd effect on the ambience, making it feel less like a part of the environment and more like a game object slapped on.

The jumpscare felt very weak. I fell off the edge and the predictable jumpscare just… waggled on screen for a second. Neck was very disappointed. It also took far too long to go away.

The model for Furry Friend seemed very oddly textured, like it was drawn as a raw sculpt and then plopped in. It doesn’t make it feel more scary, just more grimey. The shadows on the jumpscare also seemed overly underexposed.

Game’s physics felt very slippery. Even if it wasn’t too bad, I could still feel myself sliding a bit after running. This was especially bad when it came to slopes, which I found myself very quickly sliding down. This, in combination with the odd tile hitboxes, created a really janky and uncomfortable feel to the platforming.

Super Auto Pets Ad and Untextured Keyboard

“NAMI NO NAMI NAMI NO WHY NAMI.” - Person

The airplane accidentally soft locked me the first time, missing the odd window to interact with the pill in air.

I like the atmosphere of the environment. Also, I do believe it makes a bit more sense with the oddities once I noticed the more satirical figurine in a jar.

Overall, It was an odd game. Though it did appear to be a one off joke game, I do believe games should be able to maintain some quality and playability, even if it is satire.

As a joke, a 5/10, though due to its poor quality to stand as a game of its own, 3/10.