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(3 edits) (+8)

This module has excellent plug-and-play potential. It does come at the cost of an extremely barebones story, but for me that was no problem. The encounter design is also perfect for showing newcomers to Lancer how to make challenging + interesting enemy compositions, and how to set up battlemaps (something that No Room for a Wallflower notably did not do...at all). The GMing advice for running each combat encounter is extensive and also incredibly helpful for newbies.

My biggest criticism would be that I think the encounters are tuned to be *too* difficult, considering the fact that a moderately balanced encounter in Lancer is more like a hard encounter for newbies. Since this module is clearly marketed toward newbies, I think that's an issue. But at the very least, I suppose one can learn by being thrust into the fire!

If you want to GM Lancer but you're not sure exactly how to start, this book is a must-buy.

If you don't mind me asking, what do you mean when you say "plug-and-play potential"?

(3 edits) (+2)

When I say that, I mean it's easy to take what the module gives you and change it around to fit it to a custom setting/story. It gives you the stuff you actually need to run sessions of Lancer, mainly the enemy compositions and battle maps, and just enough narrative framing for it all to make logical sense. The minimalistic story is admittedly a downside for those who want more interesting and complex roleplay in their sessions. But greater complexity means less plug-and-play, typically.

(+1)

I think this is also great for beginner GMs like me who want to get into Lancer. What it lacks in narrative, it makes up for in simplicity and doesn't overwhelm me

(1 edit) (+1)

Awesome. I thought that that's what you meant by  "plug-and-play," but I wanted to ask and be sure. Thanks so much for the kind response from you both!