Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

yes ;D ;D https://assetstore.unity.com/packages/3d/characters/beautiful-woman-zombie-set-7...

HAHA!!!

Thanks for the suggestion.

It is a beautiful asset.

However, this is a school uniform. She does not appear to be a maid.

It is difficult for a game to depict maids, bikinis, and mini-skirts due to political correctness.

Most of the games on the market today replace them with those that deal with this issue.

In fact, I think it would be interesting to have an Akihabara course.

Well, we will consider different options.

;p https://assetstore.unity.com/packages/3d/characters/humanoids/humans/maid-girl-1...

:)

You seem to like models with a strong sexual preference.

This is a high quality asset.

The facial features look like they could be from "Stellar Blade" or "Bright Memory".


However, it would be difficult to place this as close to the original model as possible.

These models are very difficult to handle.

There are two major problems.

1. the presence of the costume

2. the skeleton of the model


1. These highly sexualized maid outfits are basically unnatural anywhere in the world.

  In other words, poor map design will result in a very unnatural and strange game.

  Map design is one of the most difficult parts of indie game production, 

  and I think it is where the difference between professional designers and amateurs is most noticeable.

  It is relatively easy to create a prototype with a single picture or a basic shape, 

  but it is very difficult to give meaning to the picture captured in each direction by the camera, 

  which moves around the game in all directions.

  It is very difficult. I'm not very good at it, so I feel like an amateur. 

  Perhaps professional designers intuitively know beautiful ratios such as the golden ratio.

  In other words, if I just place them with my current ability, it will be unnatural. 

  I would be so focused on the unnaturalness of the game that I would not be able to concentrate on the game system.


2. The skeleton of the model is too beautiful. They look like some of the world's top models.

  Here, combined with the strength of the costumes, they would have an aura of being the main character in the game.


In fact, I planned a fashion show map before. The top model with a chainsaw would come out of the stage at random intervals.

However, when I tried it, the unnaturalness became so extreme that I had to scrap the plan.


Sorry for the long story.

Thanks for the suggestion.

i love you idea...  you from japan ?

I see.

Unfortunately, I will not discuss anything more personal than my profile information.

I will close my reply to your comment at this point, as I will be working on another development.

Thanks for the suggestion.