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(+2)

This is one of the games that I was the most hyped about during the jam. Though it’s clearly very unfinished, it was still a cool experience nonetheless.

From the moment I saw the UI, I was drawn to the game’s dystopian, futuristic setting. This is clearly the game’s main strength.

I know the team ran into some issues getting the game to the finish line. I didn’t run into any puzzle elements so I assume that aspect of the gameplay was not finished in time. In case it helps, here is a list of all the bugs I ran into:

  • Can’t pick up ammo/guns
  • Selecting Controls > Key mapping does not do anything
  • Can’t toggle crouch/sprint while in the in-game menu
  • When you exit sneak, you are left crouching
  • When you walk into vertical surfaces, you get stuck instead of sliding off of them. This makes it difficult to look around corners for enemies
  • When enemies run out of ammo, they continue to target you
  • Enemies can get stuck in walls:

These software issues did little to diminish my enjoyment of the world. The level, with its corridors winding around a central shaft, feels very reminiscent of the “caracoles”, a type of shopping center from South America with an oppressive, brutalist style. And though I couldn’t read the cyrillic ads, they helped get across the theme of atmosphere of propaganda and corporate excess. I would gladly return to this setting if you decide to continue to work on the game and release a more finished version in the future.

(+1)

Thank you very much for your valuable feedback! I'm glad to hear that despite some issues, you were still able to enjoy the atmosphere of our game. Some of the menu items were disabled due to time constraints, as I was not able to finish the code in time. The AI programmer plans to remaster it in the future, as they had to make a lot of sacrifices to get it ready for the jam. Half of the code was beautifully written, while the other half was metaphorically duct taped together. However, I'm hoping that the rest of the team is as interested as I am in continuing this IP for a long-term project.

If you're curious, there is a hidden room that grants you unlimited SMGs (those giant guns!). We have some puzzle concepts already in the works, and even a custom numerical system that we hope to use in future puzzles if we continue development. Thank you again for your feedback, and much love from the KITI Jammers!