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(+1)

I liked the core concept of the gameplay, but I didn't feel like there was much of an objective in the game. Additionally, it was fairly easy to evade enemies which reduced the tension of the game. The level layouts were nice, but I felt that adding some lore incentives scattered throughout the levels would encourage players to explore and fight more. In summary, this game has a ton of potential and with a few updates (more enemies, etc) would be a very enjoyable experience :)

(+1)

Appreciate the feedback, I'll look into fixing the enemy AI a bit more to make them more threatening. I will talk the Level Designer and tell him the feedback.

We originally planned on making the map bigger with an objective but Godot 4.0 kept on crashing when building the level. I'll see if I can update it and make tweaks. Again appreciate the feedback!