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(+1)

Nice work on getting your first Wild Jam in! 

I like that you're trying a lot of things with the lighting especially the shadow on the title-card.  I like that you couldn't really see the whole monster and what you could see was looming.

I missed having the ability to strafe but falling over when dying was a nice touch.

Thank you! Yeah one of the base ideas I had for the game was not being able to fully see the monster. I was originally going to have it made up of 5 or so separate parts, even. Part of why I have the turning with A and D is just because I didn't wanna bother with mouse controls, but I'm curious: if you could strafe with Q and E, do you think would that feel better?

(+1)

Makes sense.  Personally I'd prefer strafing with A/D and turning with Q/E.