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(+1)

Ok, if you ever decide to update this game, something that needs to be fixed is the ghost's speed. I believe it's based on the user's frame rate, so the ghost moves slower on lower FPS values. So whenever there's a lag spike, the ghost itself slows down, so basically WR times are luck based (for terrible devices like my own).

I'll take another look at it, the movement is tied to delta time, which should have the Ghost adjusted to the frame rate speed

(+1)

The player movement appears to be fine, it's just the ghost's movement

Hmm, I'll check into it and get back to you!