I appreciate the response! Investigations are some of the toughest things to run smoothly in a TTRPG. Many games either go very simulationist where the DM has to set up many clues (because PCs will miss them) and have an established Revelation List to learn various aspects. Then you need all these plans to allow for what happens when the PCs still miss clues. Or the games go for very abstract ways where PCs may need to fill in a clock or they collect currencies for gathering information allowing you to better improv what is learned based on what the PC does. Brindlewood Bay does a little bit of both and it provides a generic list of clues that could be placed almost anywhere with some creativity.
The good thing about Bounty Hunting is that you don't need to do too much so its easier to give leads to a location no matter where PCs decide to look. Its easy to focus on the chase or sometimes even collecting the bounty is the tough part as complications arise.