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(2 edits)

I've been trying frog lately and I can't help it but feel as if the character was really underwhelming, so I decided to change his revolver with something a little bit more unique:

Frog Pistol,Do [] damage,@s(Reusable)@w,2,-1,attack:d|sfx:sndFrogPistol,,,,EVEN,,RED,upgrade,noreusable,1,-1,0
Frog Pistol_upgraded,Do [] damage,@s(2 uses this turn)@w,2,-1,attack:d|sfx:sndFrogPistol,,,,NORMAL,,RED,,,1,3,0

Also I noticed the poison is not really worth even trying, I mean at the end it's just a max of 6 damage when you have to spend 9 points on it, and if you try and stack it up you'll get a max potential of 21 damage I think, but you'd have to wait 6 turns for that to happen, it's just not really useful at all and more often than ever I just ignore the ability entirely.
Maybe increasing the amount of poison, or lowering the amount of points you need to use the ability could make it somewhat more reliable, even if the amount just increased by 1 it would make a tremendous difference.