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(2 edits) (+1)

hey hey, a few suggestions from my side :)

Overall, this latest version is playing a lot more smoothly with a lot more to do.

The fan vents could do with more visibility, there is a highlight line on top, maybe that can be brightened up.

The ladders could do with a horizontal lock when climbing as it's sometimes difficult to go straight up if you have forward momentum.  It also gets some graphical glitches when you're half on half off, strobing of the different animations.

I would love to see some sort of visual feedback on the characters when landing a shot/hit and when taking damage.  The only cue for damage take is the health bar, but it only ticks down.
If the whole thing either flashes or the sliver of damage that is take flashes, that would be helpful.  It is in the top corner though and not where the action is, have you tested what it's like to have the GUI on the bottom middle or left?

An option to skip either a single line of dialogue or the entire conversation would be nice.  Can't do either with the landlord atm.

The only performance drops I got was when TK gets booted off his body.  I don't know if it's the particle generation where it's building his body or something as even after retrieving the body, the performance drop is still there. 


I think a key prompt for getting the body is a necessary addition. A little GUI addition would be great to see the progress of when your body is ready.

A game mechanic wishlist would be that you can phone your car once this body is ready and it drops it off.  Could be any sort of system, checkpoint or otherwise, as long as you don't have to backtrack all the way to the start of the level - that's wishlist stuff as I know it would be quite a bit of work to implement.

Key prompts for the car and gear would also be good.  Something like an "E" and arrows (for the boot contents) floating above interactables will be very helpful for the player.

Oh, one movement glitch I'm getting is that when dodging I sometimes get stuck. I then need to do a combinations of rolling and hitting to break out.

Well done so far :)

(+1)

Thank you so much for the feedback. This helps a lot. I will start on making the changes mentioned. The Engine I am using is limited but I will try to script what I can. At the moment we are working on the mobile keys for players on android. We were thinking of using a call option for the car but we are unsure as how to code it at the moment.

Again thanks for the feedback and we will let you know about a new update soon. :)