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Impressive that you added that much content in pygame in 3 days. The encounters felt intense and the game had a nice style.

Some suggestions:

  • You should keep working on the shotgun's firing and maybe add an ammo system (was the UI originally meant to do that?) or add audio/animations to make it more satisfying to fire
  • Acceleration-based movement
  • Audio/visual cues on win/death
  • Better explanation on how to pass a level
  • Bind W to jump

I hope you'll keep improving the gameplay and refactor the code to make it more readable and updatable. Again, the workload was probably insane, especially with working solo and without a game engine. Good work!

Thank you! I'll try to add all of your suggestions.