Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

bitsy

a little engine for little games, worlds, and stories · By adam le doux

Bitsy getting crazy slow

A topic by Sock Puppet created Apr 02, 2023 Views: 385 Replies: 3
Viewing posts 1 to 4

Hello there,

I really like Bitsy, I think it's a really cool engine, so I wanted to give it a try and make a game with it myself.

So I premade all my backgrounds because I'm more comfortable working in photoshop and wanted to import everything with Pixsy. I was able to do so, but when I import the new code in Bitsy, it gets incredibly slow. To the point where I simply can't use it :/

I tried waiting a bit for the engine to load everything (when I say a  bit, I mean a couple of hours :D) but no success, unfortunately.

I also tried adding every room one by one, taking it slow, but it doesn't work ether and the backgrounds appear totally messy when I do that.

Maybe that's because my backgrounds are too detailed (they are 128x128 1bit images) , or maybe I have too many backgrounds (there are 24 of them), I don't know, but I would love to know if there's a way to fix that ?

For now, I'm recreating the "Bitsy look" in Gdevelop, but I would prefer working with the real stuff :D

Cheers !

I've also found high-detail Pixsy backgrounds get a bit slow. The "backdrops" hack might help - instead of importing your background images with Pixsy, just leave them as images and splice them in at runtime. The downside is you can't see them while you're working in the Bitsy editor, which is not awesome, but not awesome is better than unusable, I guess :)

Thank you for your answer !

Well, I ended up using Gdevelop to make the game, but I constrained myself to stay within the limits of Bitsy ^^

We'll see how it goes !

thanks for the feedback Sock Puppet!

I've made a bug on github to remind to look into improving the perf for generated backgrounds :)

https://github.com/le-doux/bitsy/issues/220