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(1 edit) (-20)

This game features too many dialogues at the start and very little player interaction, the story is good though. More interaction in the game, such as player movement and action would be great. It's very boring if there is no interaction, there are times were I would get bored and skim-read the dialogues and have my hands on the WASD keys preparing to move the character, but the game seems to feature little if no character movement whatsoever, I have not finished the game yet so I only know what I played up to so far. In a normal RPG game, if you have only gone through a bunch of dialogues at the start and have not interacted at all other than choosing the words of a character's speech, then that means you have not started the game properly yet. I know that this is intended to be more like a novel but I did expect it to be more like a game though. Perhaps it would be great if it was made so that the actions are done by the players such as picking up objects by pressing a key, walking up to people etc.

(+14)

good thing this is listed as a visual novel and not an RPG

(1 edit) (-11)

I’m not used to the visual novel genre so me coming from conventional video games, I find it less engaging and I thought that more interaction would be good especially for people with a shorter attention span like me. Also I finished the game btw.

(+14)

ok cool but like..this is a good visual novel that abides by its genre's standards. saying "it would be great" if it did things visual novels rarely if ever do is not a really valid critique, it's a personal subjective issue with the format of this genre. i have very severe adhd and a very short attention span and still enjoyed this (and other games where i dont move the character but can activate my imagination) quite a lot