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(1 edit)

I'll have another look at the alert system's auto-decrease but it should be fine. The decrease rate is very slow to encourage you to not cause alerts in the first place. I may also implement other ways to decrease it in the future or ways to recover sealed lockers. Also note that the alerts are depleasted when an officer is sent out. You can also grab or gas that officer to make sure they do not seal a locker.

The upgrade system cost increases at around every 4 or 5 unlocks so that you have more choise of what to unlock before other upgrades presented. If I changed this to a static system it would not be any cheaper to unlock later upgrades. Note that unlocks (new infections types for example) will be more expensive than the upgrades. For ex, if thge upgrades are currently 5 then the unlock could be 9 or more.

well, okay, then, it's just that it's bit frustrating though, i've upgraded the alert system and nothing happened,  i feel like i've wasted the point i got.


well, if the upgrade system is the feature, i won't mind. just, please fix the alert system okay.

I had a look at the auto-decrease of the alert bar and it does function. I think the reason it does not feel like it is because it is very slow. It is between 30-60 seconds per tick depending on how far you've upgraded it. I'm going to increase the amount deducted from 1 to 5 for the next update to make it feel a bit faster. I do not want to go too far with this though since that would negate the reason for alerts existing especially since you can simply grab or gas any officer that is send out before they can seal a locker.