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This is actually something wich I thought about doing initially!

But because it’s CR based, the issue is even if I title some job as a “commoner”, commoners stop being commoner’s as soon as their CR gets a little high. They can’t effectively be used as a full-pledged job. If you encounter a commoner with some high CR, its probably a retired adventurer with some job on their background.

Usually people portray commoners as any job with a CR 1/8, you can filter by their role: Martial, Specialist, Spellcaster, depending on their background, CR 1/8 (maybe 1/4 or 1/2 depending on whom?), and let the randomizer do the job. This way you have a very wide range of characters available.

Also, keep in mind a commoner created with CR 1/8, but wich you take out their weapon or armor, should probably be worth CR 0.

Sound logic! Thats what i was gonna do, lots of retired warrior stablehands haha, thanks for the fast reply!

(1 edit) (+1)

I’m going to add CR 0 to the CR list! It best represents commoners I think.

Edit: Done! You can create CR 0 NPCs now, they are most suitable for commoners.

amazing! Thanks!