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(+2)

I feel like Difficulty should be raised, at least for the harder modes, like calamity and also rework Nessa a little because her current abilities dont seem to have a lot of synergy with most things and half of her abilities are straight up bad.

Thermals: From 50% hp lost to 33% and full amount of the hp lost.

Scrap Intensity or rework it completely, its just not good at all, Maybe something more "intense" could be this kind of ability:

Heat Up
Raise allies Str and Spd by 5 each time Rejuvenating flames is cast, Nessa gets burned for 5 sec after casting, losing 2% of max hp every 2 seconds, for 20 seconds

Nova and Collapse are both alright, but i have suggestion to replace one of them with:

Fall from Grace
Once becoming an egg, give all allies +Def for 25% of Int for 10 seconds and remove all debuffs, then move to the back row. 


There prob are much better ideas for this, as im not great at making good support character abilities that are not either broken af or too weak to work, I just think current Nessa is a bit lack luster.

(+2)

increased debuff duration doesn’t really do much given the fact that most good debuffs have infinite duration, so yeah, i agree with intensity

also some kind of new campaign or harder difficulty would be nice

thermals just doesn’t have much use due to nessa’s subpar base health, and there being better shield options such as mamu