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(+1)

I actually love this idea!

The dominant design of shoot'em up linked to the concept of losing and connecting to my weapons (which are also my long term objectives) creates a marvelous experience!

I would really really love to see more!

Here are some of my feedbacks:

- I would increase the camera range of vision, for now the encounters spawn way too close to me and its very frustrating not having the chance to dodge them! thats because I literally have no anticipation on their position and I always end up losing my last weapon when the counter reaches 0, so i have to try again :c

- I also would give different colors, or any kind of feedback (the different color could work fine) to the bullets, so I can see way clearer where i'm actually shooting at!

- I think would be more player friendly and less frustrating if when I (the "main ship") get hit i loose one of my weapon. That's because my hitbox is way too large and loosing the weapons is kinda easy and it makes it very frustrating!

Also i could lose a random weapon every time i get hit, that can lead to a clarification of the unique importance of every weapon and create gameplay alternation!

PS: i loved the music, is it yours? it reminds me of Daft Punk, huge fan!

(+1)

all amazing feedback!! Thanks