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Shaur Kumar: This game had a Massive glow up from it's original form. I feel that the ways in which the enemies interact and the new visual indicators work much better than before aesthetically. No pause menu is a little annoying but it doesn't affect the gameplay all that much. I feel the teleporters system is still not very intuitive and should have some particle effects, alongside the "dangerous" red walls, especially if those walls one shot kill you. I also think a lack of i-frames hurts the gameplay experience a little, as there's no chance to avoid multiple hits from one enemy if you're going to get hit. Overall, this is a great improvement over last time, with a little more polish to go.