Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Shaur Kumar: I like this game's aesthetics and ideas a lot. I wish more of the chess elements were incorporated into the game, but the spikes and red evil invading pieces is not a bad aesthetic. In terms of gameplay, the game is fun and relatively quick and straightforward to understand. The final boss level however is somehow both too simple and too difficult. At first encountering the boss, a lot of what is thrown at you feels like random attacks and impossible to dodge damage unlike anything you encountered in the game. You also cannot tell when he swaps into a new phase and what that phase will be until after you have died to every phase once basically. Once you have the timing memorized in your head however, it's a trivial fight. I think that final boss should have a bit more player controlled interaction and learning on the difficulty.