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Shaur Kumar: I love all the aesthetics in the game, from the sound to the sprite work. It's a very cohesive artistic direction for the game to take. I think the game however requires more feedback to the player in the moment to moment gameplay. For example, getting hit by an enemy lowers your time in the dream world, but there isn't a good hit indicator/damage indicator to showcase this. The character also does not gain any i-frames and so can just take immense amounts of damage. The flying ability seems arbitrary and unnecessary to the gameplay as it stands -- it should either respawn and be required for certain jumps, or have a more dramatic impact on the gameplay.