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It appears from the Demo that the sole option for food in this game is effectively forcing cannibalism on slaves (butcher room).  Suggest rethinking that as it's a hard turn-off for a wide range of people.

Otherwise the game seems quite intriguing and interesting breeder game concept.  Providing another route than cannibalism would be nice, particularly if you want people to pay. 

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maybe a burrow farm/mushroom farm, dragging the enslaved and assigning them a plot or animal pen? In addition to that maybe a repeatable sidequest to assign and send out goblins to raid farms or traveling wagons carrying supplies.

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Thank you for your opinion, I will definitely add a different way of gathering food in the next update. I must be a lost cause if the cannibalism in my game completely slipped my mind xD