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HOME GAME 3 v0.666

Herein I develop a sprawling and accursed NEET RPG. · By HORSES' MUSIC-DOGS

GLITCHES, weird issues, etc.

A topic by HORSES' MUSIC-DOGS created Apr 01, 2023 Views: 374 Replies: 14
Viewing posts 1 to 11
Developer (1 edit)

If you think you've encountered a glitch or error in gameplay, volume discrepancy, lack of music or strange pop-up alert, describe herein the sequence of events leading up to it.

I've never run HOME GAME 3 on another computer, so while I have hopes it will run well across various systems, we shall wait and see.

The game has a lot of moving parts at once, and computers like to behave mysteriously and unexpectedly.

Developer

One of the last things I did was replace all the old music files with .WAV versions, so I had to find and replace every instance of BGM change in the scripts

If I didn't catch it, the result is playing silence instead of the appropriate music

I've needed to use the EasyRPG player (https://easyrpg.org/) to run this game because it flat out refuses to otherwise (Something about DirectDraw not working & such, definitely something up with RPGmaker and not this game specifically) but luckily it seems to go along without any issue. This does mean that I can't be entirely sure if any bug I encounter still exists when running the game "raw" though. So far the only hitches I've encountered was 1: In the very opening with the stalker, a couple times when i was caught by them the game entirely locked up (as in, didn't crash but I couldn't move or open the menu) and I had to forcibly close it. And 2: In the rooms of the staircases area with the worm things (?) that jump around, after a moment they all end up jumping into the walls and not jumping out. I can't tell if that was supposed to happen but it did clear the path so I wasn't complaining too much.

Developer (2 edits)

I have tested a few of my games on EasyRPG Player and while it's handy to have RPG Maker games portable, I've found it does produce its own share of bugs and errors.  Not sure about the crash, maybe EasyRPG handles something out of order sometimes and trips up?  The bugs it generates where otherwise there are none are always very strange.  It also likes to make tiles face Up unexpectedly, which can cause things to look wrong.  

The things in the STAIRCASES are indeed meant to disappear into the walls/out of your way, though.

Deleted 1 year ago
(1 edit)

Yeah, I saw that thread. Only suggestions I can find around are nebulous gestures towards updating drivers and the guy that made the thread also just ended up using EasyRPG, haha. I think it's fine for now. 

Still really loving the game so far. I kind of can't believe that what I'm seeing is only about half of what's supposedly planned. Anyhow, found some more oddities. The first two, which may be EasyRPG bugs (Still 0 luck with attempts to run it normally), but I somewhat doubt it with these specifically, is -

1: Grabbing the seed-bag in the COMBINE mode of your inventory will permanently stick it to the cursor, which persists even after attempting to grab something else, exiting COMBINE mode, exiting the inventory menu, and even saving and reloading. This is purely cosmetic as the bag functions as normal and just shows the seed-bag sprite over the top of whatever you're trying to do, but it is quite annoying and does make it impossible to select the bag again. In case there's some combination involving it that I'm not privy to. In any case, I had to go back on some progress and reload an older save to get rid of it as the sight was rather unpleasant.

2: In the old home area, It is impossible to grab the key hidden in the grass, which I think in-turn makes it impossible to progress in that area. It flickers for a second in front of the player sprite and gives you the "EMPTY HANDS" shortcut item but does not persist and cannot be used on the gate. (This funnily makes it possible to have many stacked instances of the "EMPTY HANDS" shortcut item. This is amusing but I'd prefer if it worked properly).

Finally, more of a design suggestion, I'd highly recommend rethinking the spiders in the storm drain area. It is quite easy for them to corner you due to the tight corridors, and it being impossible to fight back due to them knocking the glaive away immediately and not being able to pick it back up, again, due to being cornered. This happened five times. lol. I think the way they interact with the demon guy in the last leg of that area is interesting. I like the tag team sorta deal they have going on, but the amount of times I had to redo the whole area due to an edge case that can never be foreseen was obnoxious, and felt rather uncharacteristic with how most of the other areas were designed.

That' s all that comes to mind for now. Good day : )

Developer (1 edit)

The SEEDBAG COMBI thing was a good find, I fixed that.  SEEDBAG was not included in THE DROPPER when modes changed, so floated forever.

I suspect the KEY issue is EasyRPG Player, because it "looks" fine and works in-engine here.  It's pretty important to be able to pick it up.  I'm not sure what I'd suggest for that beyond sort of un-hiding it (maybe EasyRPG doesn't like the layers you find the KEY behind?), but having so "grabbed" the KEY, does it let you open the side gates anyways?  Picking up the KEY is a SWITCH as opposed to an actual ITEM, so it might actually be turning on that you "have" the key in your hands even if it isn't floating above you visually.

The DRAIN SPIDERS are a good point, and upon reviewing them they are in fact the "old" SPIDER script which as you experienced knock the GLAIVE from your hands on contact unless you have the RED RUBBER GLOVES equipped.

The updated SPIDER script I've put into them lets you hit them once with the GLAIVE and then if you lack RED RUBBER GLOVES, they disarm you.

Thank-you for all the suggestions.

Developer (2 edits)

Also, the DRAIN SPIDERS got a new more random movement set so they should more easily find a space to which they might jump, and hopefully not corner you otherwise. 

EDIT: I've also re-ordered the KEY script, because your receiving multiple [EMPTY HANDS] means it is definitely doing the script, but maybe not all of it...for whatever reason.  I've put the GOT KEY switch at the top now, so if you get [EMPTY HANDS], you should also have the key switch on, and maybe it will even work.

EDIT 2: Installer re-uploaded.

Developer

Gracias! The fixes to the seed-bag and drain spiders are much appreciated. Unfortunately, it is still impossible to pick up the gate key. I don't know why at all, as basically every other instance of the picking stuff up mechanism works perfectly. I have just made a video demonstration of the occurrence which will hopefully be more useful than textual description: https://youtu.be/o5AwdugUT6Q ~ You're free to try and track down the root of this issue still if it seems necessary, but I think it's unreasonable on my end to fully expect a fix to something that isn't actually broken in the "canon" version of the game we'll call it. That's fine.

One other thing, not an issue but just a part of the game that I've been stuck on for a while. Do you have any hints towards how to obtain the "CRYSTAL SEAL"? I have been observing the strangely detailed 2022 trailer as a source of pointers for whenever I feel especially stuck, and I see that's how you're supposed to open the couple doors in TOWN that are likely what has halted any further exploration of that area. I think I've turned just about all the stones in there except for the ones that are likely gated by those doors. So I'd appreciate even a vague nudge, I guess. Thanks anyhow.

Developer (1 edit)

The DESCENDER took the [REDACTED] down the well.  The more you fight with it in TOWN, you can open up the well.

I'll tinker with the KEY thing in any case, because it is weird and inexplicable, moreso now that the order-change didn't affect the end result.

Developer

I've changed how the KEY works so that it should be fine in EasyRPG Player.

Ah, I forgot to write back. The new version does work! The basement and ending that exploring it leads to was fairly harrowing. I also greatly enjoyed the sequence with the descender after realizing what they're there for. I thought it was exclusively a trap to punish you for using the pedestals, haha. Thanks again : ) .

Developer

My favorite glitch was finding a Shoule in my bed.

Cute!