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(+1)

I saw that video as well! I think we tend to forget how powerful logging the story of a game's creation is, even if this is just a little art project.

The game felt great to me. Loaded fast, loved how the dust bunny moved with the dust particles. Managed to reach pretty much anywhere.

I was quite surprised by seeing one of the big rocks (Yes a background rock got me excited) and I wonder if there could be things hidden within the cave that the player doesn't know about. Having something handcrafted could break the pattern of monotony of going through random caves but not telling the player about it could bring a real sense of discovery to it.

Keep doing what you're doing! This is going great 

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wow thank you for the amazing feedback Tigran! I'm incredibly happy to hear so much positivity, even from the game in its super early state!

I think your experience with the big rock is a really good sign that the layout of the cave will serve the main goal I have for it. that is, nurturing a desire to explore and the satisfaction of finding something interesting. as for handcrafted things, I do want to have a handful of NPCs that randomly show up and have dialogue that progresses with each chat. but currently, that's second-fiddle to the main objective... which I haven't even decided on yet, hahaha.

anyways, thanks again for the kind words and feedback!! it was a wonderful surprise :)