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Cool use of backgrounds and sprites - feels like a genre mash-up of something calming and fantasy-like with something techno-dystopian.  The aesthetics toward the later levels are very interesting as well. Level design is not bad though certain places are harder to navigate than others with the small fov and walls in the way. The capture animation is also really cool. I wish there were more consistent use of the teleporters and it would be nice to see the user use them to escape the enemies or maybe more space for the user to juke the enemies so delays in the navmesh pathing aren't as punishing.