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I just found out that the images are measured in pixels in RAM that has nothing to do with whether it is optimized to occupy less memory or not, something is always learned.

I have been told that I can make the parallax the size I want even more than 3840x3840 and then divide it into sections, these sections put them in the plugin in this way the game does not have to load at once 3840x3840 or more, but only the section in which it is and it will load and unload in memory the section that it needs at all times.

But when I saw how the plugin was used in the example project, I saw that the parallax layers had to be all the same size as the map, for this reason I can't get it to work on larger maps.

Can you tell me if this is possible with your plugin? Well, the only way I see to load the parallax in the plugin is that the image has the same size as the map.

That is a nice feature too. I'll look into a system that can do that, even better maybe I can make it automatically do it.

I've tried using parallax in parts with other plugins and it doesn't work. It seems that all plugins load images into memory. For large Paralax maps, you need to be able to split images into sections and have them load as they need to be rendered. Although if that were done, there is a moment in which if the character is near the intersection between the images on the map, he would have to load 4 images at the same time, for this reason it is necessary to check that there is a recommended size limit in pixels of image by piece of the map, so that when that specific point is reached, the 4 images can be rendered. I don't know if it will be possible or not, but it would be nice.

I think that in the MZPlus Prime Parallax plugin, of the parallax layer options that come with it, it would be nice to be able to put as many layers as you want of groundMap and the rest of the layers that it allows to put, and to be able to put them anchored to the part of the map that one wants, each one with its own ID, if I put a groundMap, when I put another it is not replaced by the previous one. If to this is added the fact that it is not loaded into memory until it is necessary, it would be the best.

Thank you very much also for the plugin because of all the ones I have tried it is the best.

I look forward to future updates, if not, then the plugin is still great.

Greetings.

i am really new on rpg maker and i was amazed on the water part on sunshade cave that you have made, i just bought your parallax mapping, is that something i can achieve through the mapping i bought?