Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

1. How does the monster feel? Is it frustrating? Harmless? Suggestions for improvement?

The monster was a bit difficult to understand, and it didn't seem to move through the level in a methodical way. I think that it was pretty easy to understand how to avoid it, but it was difficult to actually do so, because the ship controls were a bit difficult to operate. 

2. How easy is it to figure out the controls for your ship?  Was anything unclear? Are any of the controls frustrating to use?

I think that the controls were pretty difficult to figure out, as well as how to operate the ship. It took me quite awhile to find the instruction manual, and then a bit longer to understand that that's what I need to read to understand how to play. The controls felt a bit exhausting, and I didn't like having to switch back and forth between the controls and the map to steer the ship (if this was supposed to be how it's done). 

3. Does the ship feel like it needs anything? Features? Layout changes?

I think that the game may be easier to play and more enjoyable if there wasn't a need to steer then look, and repeat that cycle. The style of having a control room I think is great, especially in the FNAF layout it seems to have. Looking through cameras I think may be more immersive than having to steer the ship on the minimap. I like the coziness of the control room though, but I'd still like to be able to go out and explore the ship on foot a bit, see the monster for myself.

4. Does the game feel balanced? Does it feel too simple or too difficult?

The game feels balanced, but just a bit difficult to play at the moment due to the controls. I had a lot of difficulty going back and forth between screens, which made me feel like I couldn't focus on other gameplay aspects that I would've liked to, such as running away frorm the monster. The game was a bit difficult to initially learn as well, and I feel that if there were a few more hints as to what to click or how the game is supposed to flow then the difficulty would be a bit easier, in that aspect.

5. How does the ship speed feel?

The ship speed feels adequate for the stop-and-go type of movement in the game, as I don't think that it would matter too much how fast I can go because my ability to navigate is limited to how fast I can turn the ship. I think that if I could see the ship as I was controlling it, then I may be able to control the ship with more speed. 

6. Do you feel to you all the areas without too much issues?

I don't feel like I was able to navigate very well through the game level, not necessarily because there was a threat looming, but more because I was the actual threat to my ships survival, crashing many, many times. It got frustrating having to reset the controls each time, and I do wish that it was a bit more forgiving in this aspect, like maybe just damaging a component of the ship on impact instead of disabling it.

7. Do you feel like you have enough oxygen?

I actually couldn't understand what the use of the oxygen was. The only thing that I found it was used for was as a countdown until death if I accidentally hit the red button...which I did entirely too many times. I think this was actually a good thing, it's fun having a "big red button that you don't press", because then the gameplay becomes not only what you need to do, but what you are not able to do.

8. Misc: What did you think? Any room for improvement? What was your favorite part? Least favorite part?

My favorite part has been the artwork, I think that it's both unique and fitting. I get a Fallout vibe from the style, which works well with the "doomsday" type of narrative.  I think you guys are off to a great start, I really like the idea of being in a cozy spaceship control room with a big monster just on the other side of the door. I think having a 3D representation of the monster via character model would be spectacular and very scary. This is a great start to your team's project, and I can't wait to play the game as it's developed further!