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  1. What are things that you wished you could do/wanted to do but couldn't or was unable to? 
    N/A. I didn't have any thoughts that bore needing any specific mechanics. I was curious about how the fight system will be, but I'll be able to try it in future playtests.
  2. What would you add to the game to make it more fun or interactive?
    I personally enjoyed the puzzles in the tutorial as a form of interaction. Even if they're lighthearted, I still felt invested enough to see it through. I don't think it's intended but seeing commentary/riddles like the barrel would be interesting insight into what kind of person we are.
  3.  Do you feel that there were enough elements to the game that keeps it interesting? 
    So far I believe so, but I would need to see more of the elements for the game and how they play out together. I'm curious about whether the enemies will drop fragments or are a mechanism to block the objective. I think this can contribute to this intrigue.
  4. Was the camera working fine for you? Is the sensitivity too low or too high?
    I think the camera sensitivity was too high. I would slightly turn and end up making a 180. The camera also clipped in a few places, notably at the end of the tutorial tunnel; this concern isn't daunting unless there will be more maps that have small spaces.
  5. Is there anything in the playtest that made you frustrated?
    At the very most, I was mildly inconvenienced at the camera sensitivity, but otherwise I think the game has an interesting direction. I enjoy exploration aspects of games, so I found the tutorial light and enjoyable overall.
  6. What would you add if you were working on this game?
    Definitely add more puzzles, I think there is a great idea that is being developed and I can see it being an interesting central part to the story. I also think the idea of it being moderately open but still linear is a good approach. I don't think there's anything philosophical about the map being purely open-space. I think it would be intuitive for the maps to appear very linear at the beginning, but as memory regains it can become more open-spaced to explore with regained powers. In general, I'm very curious to see how this game develops!