- What are things that you wished you could do/wanted to do but couldn't or was unable to?
N/A. I didn't have any thoughts that bore needing any specific mechanics. I was curious about how the fight system will be, but I'll be able to try it in future playtests. - What would you add to the game to make it more fun or interactive?
I personally enjoyed the puzzles in the tutorial as a form of interaction. Even if they're lighthearted, I still felt invested enough to see it through. I don't think it's intended but seeing commentary/riddles like the barrel would be interesting insight into what kind of person we are. - Do you feel that there were enough elements to the game that keeps it interesting?
So far I believe so, but I would need to see more of the elements for the game and how they play out together. I'm curious about whether the enemies will drop fragments or are a mechanism to block the objective. I think this can contribute to this intrigue. - Was the camera working fine for you? Is the sensitivity too low or too high?
I think the camera sensitivity was too high. I would slightly turn and end up making a 180. The camera also clipped in a few places, notably at the end of the tutorial tunnel; this concern isn't daunting unless there will be more maps that have small spaces. - Is there anything in the playtest that made you frustrated?
At the very most, I was mildly inconvenienced at the camera sensitivity, but otherwise I think the game has an interesting direction. I enjoy exploration aspects of games, so I found the tutorial light and enjoyable overall. - What would you add if you were working on this game?
Definitely add more puzzles, I think there is a great idea that is being developed and I can see it being an interesting central part to the story. I also think the idea of it being moderately open but still linear is a good approach. I don't think there's anything philosophical about the map being purely open-space. I think it would be intuitive for the maps to appear very linear at the beginning, but as memory regains it can become more open-spaced to explore with regained powers. In general, I'm very curious to see how this game develops!