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Here is a suggestion to improve game flow: the amount of reputation you gain or loose with each enemy could increase/decrease more depending on your rep with them.

For example:

Your rep points with a Wolf hateful could increase 2 points and decrease 5

Your rep points with a Wolf hostile could increase 2 points and decrease 4

Your rep points with a Wolf reluctant could increase 2 points and decrease 3

Your rep points with a Wolf neutral could increase 2 points and decrease 2

Your rep points with a Wolf wary could increase 3 points and decrease 2

Your rep points with a Wolf favorable could increase 4 points and decrease 2

Your rep points with a Wolf loving could increase 5 points and decrease 2


I do think this could work for those who needs to switch rep with enemies to gather diferent reactions with them.

I do think this could be useful in the future, or at least a better distribution of points, not exactly using the example I gave (since it makes no sense that you have a loving rep with an enemy and increasing/decreasing the same amount of points)

I hope Hyao see this because it probably will be a good mechanic improvement