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(1 edit)
  1. How was the gameplay? Exciting? Fun? Boring?
    I think the gameplay was really interesting. Certainly not boring. Because I'm not very great with horror games I was certainly slow to make progress, but it was enjoyable in the process.
  2. What did you think of the map size?
    Map size was sufficient; I enjoyed the idea of it being very maze-like in that even if it isn't a vast size, it certainly seemed like it was especially with low visibility.
  3. How did you feel about visibility while playing?
    The visibility was great for the game's approach and genre. There were some times when I'd have to stick to the walls or floor because not being able to see ahead, but I think that contributed well as tension to press on ahead. 
  4. Tell us about your favorite part of the game.
    I enjoyed the replayability of it in that it wasn't tedious to spend multiple tries on it. The game is already well structured and designed where it's moderately balanced and can very well stand on its own soon.
  5. Tell us about your least favorite part of the game.
    I easily got lost, I spent a lot of time going around in circles and it took me a few runs to find the altar.
  6. Thoughts on difficulty? How does it feel on the first run, vs after having more experience with additional runs?
    The first run was difficult, but it definitely eased to be more viable with experience. By the second/third run I got a general gist and was able to focus on avoiding the monster and collecting the fragments.
  7. Feedback on any specific mechanics?
    When the flashlight flickered, I wasn't sure if that was due to it losing its battery life or the monster being nearby. I think some sort of indicator like that when it's nearby would be interesting since there were a few times when I died without being alerted of it.