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Just as a data-point, I think I played four games this evening and got about half way up the area after the forest, including unlocking the teleport to the first camp. On that subject, it'd be nice if the bubble unlocked the teleporter as soon as you reached the camp, in case I want to try the challenge room, so I don't have to worry about losing the bubble. (I don't actually know if you can lose the bubble like that; I didn't try it.)

I found myself mostly sticking to using the basic seeds, I think mostly because I was more comfortable with them. Maybe it'd be a good idea to get a free, automatic use of a seed when you acquire it, just so players can see what they do? (Or in the case of seeds acquired in crystal rooms, after you bounce out the effect activates?) I know there's text describing things, but, for example, the Vert Thorn Seed's particular attack isn't what I was expecting when I used it.

Enemies seem very tenacious, and overall the game feels quite difficult, but I think that's pretty expected since it's more-or-less the first time playing. Still trying to figure out what the "gem economy" is like. I've never had enough to buy anything at the store or to invest at the bank.

Last thing for tonight, I found myself wanting to see a gallery of the seeds I've gotten at least once. I think that would provide a nice sense of meta-progression and accomplishment.

On that subject, it'd be nice if the bubble unlocked the teleporter as soon as you reached the camp, in case I want to try the challenge room, so I don't have to worry about losing the bubble. (I don't actually know if you can lose the bubble like that; I didn't try it.)

Great point. Teleporters are definitely one of the less-polished pieces of the alpha right now (you definitely won't be carrying around a programmer-art green circle in the end haha). Currently you activate a teleporter by bringing the bubble close to the pillar with the chunk of land on top of it. This isn't super clear, so I think you're right that until the art is more polished it'd be good to trigger as soon as you enter a camp.

Maybe it'd be a good idea to get a free, automatic use of a seed when you acquire it, just so players can see what they do?

We've been struggling with this problem for a while -- a free automatic use is a great idea. An example of something we've tried in the past included having pre-planted versions of the seeds in the room. This ended up making the room too dangerous in a lot of cases and most players started skipping them because the risk didn't feel worth it. Think this is definitely worth exploring more.

I found myself wanting to see a gallery of the seeds I've gotten at least once. I think that would provide a nice sense of meta-progression and accomplishment.

Totally agree! :D