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1. How does the monster feel? Is it frustrating? Harmless? Suggestions for improvement?

The Monster felt okay to me. I noticed that I could easily avoid the monster when I would happen to run near it but it was not often that I would but when he spotted me it felt very game over from there cause there wasn't much option to get away from it. 

2. How easy is it to figure out the controls for your ship?  Was anything unclear? Are any of the controls frustrating to use?

I understood the controls pretty easily and they were nice to use and it was very identifiable when the controls would break. I learned that I didn't like swapping between the map and the controls that much as it became tedious and kind of got me a little motion sick swapping constantly. 

3. Does the ship feel like it needs anything? Features? Layout changes?

The features of the ship I felt was pretty well done. I could figure out what everything was, I just think we need a little further back FOV to really see more on one side of the screen.

4. Does the game feel balanced? Does it feel too simple or too difficult?

It felt a bit difficult to me, I was mostly struggling with moving around the map and trying to avoid the monster by the time i could get anywhere. I couldn't really tell when I was by salvage and never actually ended up getting many of them. 

5. How does the ship speed feel?

Speed of the ship was pretty okay, i think it was just when it came to the monster itself it was hard to get away only because its hard to navigate with the controls and map on separate panel screens. 

6. Do you feel to you all the areas without too much issues?

There was a small margin of the differences of the areas with the side map but overall I felt i was able to access it easily. 

7. Do you feel like you have enough oxygen?

No, I think I was struggling with Oxygen a lot. It goes down very fast, which does make sense with the setting, but I think there needs to be a way to gain oxygen, either passively or actively, so that you can use the door more without fear since it does go really quickly down. 

8. Misc: What did you think? Any room for improvement? What was your favorite part? Least favorite part?

My favorite part of this game was the fact that the first thing I did when I was exploring the ship was press the red button, it was very comedic to me.

My least favorite part was definitely the fact that the map and controls were on separate screens. I think that needs to be put together because it becomes very tedious and specifically when running from the monster you can't easily see where you are going because it is on different screens. It makes you slower and you can't navigate as easy as i think it was expected. On top of that you can't use the open door to navigate because of the oxygen depletion.  

I also think there could be a sound cue for the salvage or something like a radar sound so you can know if you are getting close to salvage easier and then use the window to really figure out exactly where it is. It was hard for me to find them.

Other than those I think the game is very cool, I really like the concept and first playtest! I can't wait for the second playtest to see the improvements from now till then!