- How was the gameplay? Exciting? Fun? Boring?
- The gameplay was very fun and exciting to me. It definitely reminds me of a few games that I have played before and have had lots of fun playing as well so this is a very enjoyable experience to me. I got jumpy at a few points when I would see him in the distance or heard his quiet chatter in the game.
- What did you think of the map size?
- The map size felt good to me, It was a big art museum but helped the game so that it could have a lot of variability for the fragment spawning. It takes a few tries to understand the layout of the map and it becomes a memory game with the tiny landmarks to help distinguish where you are.
- How did you feel about visibility while playing?
- Visibility was good, it was the perfect on what you could and couldn't see and allowed for you to be nervous if you were about to run into the creature in the museum.
- Tell us about your favorite part of the game.
- I liked the variability the most, i like that there were fixed positions for the fragments and allowed me to explore the map more with each try.
- Tell us about your least favorite part of the game.
- The Creature's noise scared me when I was sitting there in the silent ambience and i heard his random chatter. (I don't really have a least favorite mechanic of the game he just is scary lol)
- Thoughts on difficulty? How does it feel on the first run, vs after having more experience with additional runs?
- Difficulty felt perfect to me. You go in blind and confused in the beginning but not the worst to get away from the monster as you understand that the lights help defend yourself. After a few tries you learn the map and area out, at least for me, pretty quickly.
- Feedback on any specific mechanics?
- I couldn't tell if what my flashlight battery was at and i didn't know if it was running out because in all my tries I never really changed them, maybe adding a flashlight charge bar as a UI element could help.
- I think the volume of the monster could be a bit louder, It took me a while to actually hear in when I first started playing and would just die instead without knowing he saw me or he was around. I think having a louder or more constant sound when he is around could allow the player to know where he is and if they are getting closer to him.