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1. The monster feels very inconsistent, sometimes spotting the player with ease and other times it's blinder than a bat. It also has a tendency to suddenly lose sight of the player and forget about them entirely, even if the player is just standing still.

With how fast the monster moves compared to the player, along with the constant screen swapping, whether or not you can survive/avoid the monster feels almost entirely up to luck. It spawning right next to the player isn't great either, as the beginning of every run is just waiting and hoping that it moves out of the way.

2. The controls are fine, though swapping back and forth constantly to align the ship little by little can get a bit tedious. Being able to keep the mouse held down to move in one direction while looking at the map really help with this; I imagine it was unintentional but I'd recommend leaving it in.

The only thing that felt unclear to me was the button for the collector. It took some time to realize it was clickable or that it was for the collector, and I'm still not entirely sure what each color indicates for it. Otherwise, everything was pretty intuitive!

3. The ship looks good so far! I especially love the instruction booklet, it's got a lot of charm.

Really the only thing that felt off is the position/objective display. The panel is uncomfortably close to the camera and the font is so large that it's hard to read it off at a glance, requiring your eyes to pan across almost the entire screen.

4. As mentioned previously, dealing with the monster feels like a game of chance, especially with the map being essentially just one corridor with no options to go somewhere else. If the monster between you and the objective, there's nothing you can do but sit and wait for it to go away. The small walls and hiding spots off to the side aren't really usable thanks to how fast the monster is and how tedious it is to go around corners.

The second objective is far too tight of a gap. The ship only barely fits in, requiring a solid minute of fiddling about, made worse by the ship icon not giving a good indication of what the actual hitbox is like. Getting caught by the monster is almost guaranteed here if it comes by.

5. The ship speed feels good, though the monster far outpaces the player, especially when it comes to turning corners. I would try to tweak the monster to fix that, and not change the ship speed too much, since too fast of a speed would mean crashing into things all the time.

6. The paper map doesn't seem to line up very well with the actual game layout, and I only have a vague idea of where the starting location fits on it.

7. I never really had to use the window much, so I'm not sure if there is or isn't enough O2. It does drain way faster than I would've thought, however. As for the window itself, it usually doesn't offer that much more information; the lack of textures makes it really hard to see what's going on outside.

8. There's definitely a lot of potential here, I'd love to see where this all goes! My main advice would be to have a few more branching and connected paths for the layout, so there's more to explore and some actual options for avoiding and getting around the monster. That, and to make the monster more consistent and make sure the paper map matches the game.