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(+1)

I liked it a lot! Timing seems to be critical and I sucked lol. The animations were quite smooth (which is something that baffles my mind as to how to accomplish such animations) and the game feels like an actual complete game rather than a jam entry. Love it.
I wonder if your scientist "Mike" and our octopus who created his robot are the same Mikes :D  

(+1)

Thank you so much !
Ahah my scientist named "Mike" is a little inside joke because in all of my games i try to keep them all connected, something like a marvel cinematic universe but just for my games, i just find it funny to do that x)

Also if you want to know a little bit more about the animations of the game... there is only 1 ! It's the little robot arm that goes up when you're in the air.
Everything else is just procedural animations, especially the robots leg which use Inversed Kinematics that i coded myself (that's why sometime the leg glitch weirdly if you stand on a ledge), so i really really appreciate the compliment :)

(+1)

Hah I like Mike.
I will definitely learn about procedural animations for the upcoming jams because it looks really good (at least from what I saw from your game).

Thanks for the explanation :)