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These are done with a rather expensive pixel shader. It's possible to do and I had plans to maybe do it.  


Tbh I've been meaning to update this plugin for a while it's just hard cause I don't have an up to date version of MZ.

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I don't know if you could help me.

I had tried the test project that comes with the MZPluz parallax plugin on Android, and everything was working fine.

The issue is that I have tried a much larger map and it is all dark, the game works I can even open the character menu, but the images are all black.

I have been doing tests and the problem is in the resolution of the images.

The most I can do are 80x80 maps with their respective equivalent images that are 3840x3840. With this everything works perfect on Android even on my low-end Tablet.

But for me, the map is small and one of the reasons I was looking for a good parallax plugin is to be able to make large maps and not limit myself to the number of tilsets that RPG Maker MZ allows to use per map since they are not enough for me. .

When I test 85x85 maps and parallax image resolution at 4080x4080 or higher, it already looks black. It seems that it does not render the images.

The uncompressed 3840x3840 image files are about 80MB but if I optimize the images they are 15MB and everything works fine with both the optimized and unoptimized images.

As soon as I put a higher resolution like 4080x4080 the unoptimized images occupy about 88MB and optimized about 17MB, but it doesn't matter because it always looks black.

I have tried they are some simple images created with Paint, green color and nothing else at 4080x4080 and they weigh 8.73KB and it continues to be seen black.

With this I have already verified that the problem is the resolution and not the size of the images.

I don't know if there is something you can advise me or if you could make some change in the plugin, otherwise I will have to keep looking for another plugin that allows me to put higher resolution images, to make large maps.

All this is very frustrating, because I have paid for a parallax plugin that makes Android unplayable due to lag, then I found your plugin that was wonderful, everything was perfect until this happened to me.

As for what you comment “These are done with a rather expensive pixel shader. It's possible to do and I had plans to maybe do it.”

On the VisuStella website it says that you have to add the pixi plugin, as soon as you add it the effect of the water is already activated, if you don't put it the effect remains the same as that of your plugin.

Thank you so much.

PIXI.Filters is likely the plugin they talk about. Its a pixel fill shader and is rather expensive, especially for mobile.

The reason its back screening on android is because android has a limit for how much ram and vram you can have at once. Parallax images are awful for phones, let alone larger ones. I don't recommend using parallax mapping for phone games if you can help it. Much better to use tilesets and a decal/doodad like system.

I may look into a system that breaks the images into tiles that could work for android, but I'd need to get MZ first as I don't have the latest version.