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Rule set seems inconsistent.   Testing single values from the same location results in different behavior on each run.  Seems true for multiple values.  I didn't exhaustively test, but it seems random.

On top of base rules it features the deadly zone (yellow zone on the map), and 2 new rules:
1. A live cell with exactly two live neighbors will "migrate" to a random adjacent cell
2. Each tile has a 50/50 probability to teleport to a random location on the map, if it is available.

Game is working as intended! :P

(+1)

So its not game of life, it has similar mechanics.   Thanks for the explanation.

Might be worth noting that game of life is predictable where mechanisms can be designed that will create things forever.  This similar type version can't.  Its an interesting concept.

Yeah, it's a modified version. It was made for the Game development course I'm taking, so it had extra requirements beside base rules :).

Thank you for interesting yourself in it!